How it Works. Economic: XP and Credits | World of Warships

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Benefits are offered for: damage to opponent ships, discovery or damage of enemy ships and airplane, capture, defend and protect bases and key locations and, in the case of your allies, damage caused by your detection. In addition, experience and credits can be earned for damage obstructed and got and for potential damage – that is, the sum of the optimum damage, that could trigger a grenade, bomb, or torpedo, that struck your ship or missed it within 700 meters. Damaging the opponent will bring you about the very same amount of experience like taking a ship, or 1/10 HP, and credits of 1/4 HP of that ship.

Video Transcript:

Rewards are offered for: damage to opponent ships, discovery or destruction of opponent ships and aircraft, capture, safeguard and protect bases and key areas and, in the case of your allies, damage caused by your detection. In addition, experience and credits can be made for damage got and blocked and for potential damage – that is, the amount of the optimum damage, that might cause a grenade, bomb, or torpedo, that hit your ship or missed it within 700 meters. At the exact same time, that the level of damage triggered by a particular ship is not so crucial as a portion of the total HP that this damage represents. Destroying the enemy will bring you about the same quantity of experience like stealing a ship, or 1/10 HP, and credits of 1/4 HP of that ship. Ruining an enemy plane is the second finest method how to get credits and experience right after the ship is harmed and destroyed.

License: Creative Commons